Alongside the 60-second speed trial, where in you connect as many of the same-colored dots as possible, Dots also offered “Endless” (with no time limit), “Challenges” (letting you go head to head with your friends), and “Moves.” The Dots franchise ran into this “impenetrable ceiling” problem (I just made that up, roll with it) long ago, which is why the company released various game modes within the original Dots. Rather than focus on a scoreboard style of game, Two Dots offers a levels-based game, meaning that you never get stuck trying to beat a high score (though you may eventually get stuck on a level). Talking it over with our own Josh Constine, he called it a “skinned version of Candy Crush” and he isn’t far off. Which brings me to Two Dots, the latest generation of the betaworks-backed game that came out Thursday. When I open up the app now, I never play for more than a few tries. I achieved this respectable, albeit relatively average, score about a year ago, just after Dots was first released. My highest score on Dots - the original Dots - is 414.
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